E-Learning, the most popular education purchase

When selecting the technology to implement in training, e-learning is the most frequent choice. Half of schools use e-learning software and online homework portals and 29% is planning to include or modernize the one that they are using. Game-based learning and mobile apps for training have found their place in 4 out of 10 classrooms, […]
The positive impact of video games in training

The study “Empowering Educators: Supporting Student Progress in the Classroom with Digital Games” developed by Jan Plass in NYU and Barry Fishman of Michigan University, affirm that more than half of the teachers (57%) use digital games weekly or frequently in learning and 18% use them daily. Despite this data, the perception of video games […]
Gamification in negotiation skills training

Gamification in training and development has become an important element in corporate training, especially in sales teams. Negotiation skills training or development is very difficult. The theory of negotiation can be understood with a book, but in order to develop the skills is important to practice in as real an environment as possible. Developing negotiation […]
GBL vs e-learning training

Corporate training has changed dramatically since the appearance of online or e-learning products. In-class room training has inherent disadvantages, including being time consuming (participants have to block off large amounts of time), hard to coordinate, and logistically unavailable for teams spread across geographies. Because of these disadvantages, e-learning has become a preferred, cheaper alternative that […]
You have to work on soft skills!

Soft skills are the traits that defines your relationships. In our daily life we are obsessed to understand what we do and what others do. Therefore, since childhood we are trained in hard skills, those that have to do with our knowledge, experiences, technical skills, languages … Yes, everything we write on our CV. Increasingly, […]
Serious Games in corporate training

Serious games or educational games, are games designed for a primary purpose other than pure entertainment. Originally serious games were designed for technical skills development, in sectors like medicine, military or aviation. The use of serious games in corporate training is relatively recent, however it is forecasted to be one of the fastest growing sectors […]
Gamification in corporate training

Gamification training has become a favored buzz word. That is why companies are including gamified elements as a part of their corporate training plans. Gamification has become an important element in corporate training as a way deployed by instructors to increase participant motivation during the learning process. In online training formats, the use of gamification […]
Game-based learning for management skills development

Soft skills are personal attributes which enable effective individual interactions and, accordingly, enhance career prospects and job performance. Game-based learning products are especially suited to soft skills training because of the way soft skills are developed. Specifically, soft skills have to be practiced in order to be learned. In traditional instructor-led training, the instructor would […]
Game – based learning for companies and individual

Our game-based learning solutions have developed the soft skills of employees from over 400 companies worldwide. The game-based learning format has delighted students who find the use of gamification elements makes our courses entertaining and dynamic, allowing movement through different scenarios and interaction with various virtual characters, resulting in engaging and motivated students. Game-based learning products […]
Game-based learning is nothing new

GBL or Game-based learning is the learning methodology in which the contents are exposed through a game. GBL has being used in teaching for several decades. Games improve attention, contents memorization, commitment and therefore motivation. Learning with games is also beneficial in corporate training. Role plays and group dynamics are examples of the use of […]