Game based learning: examples and strategies to implement it

Game based learning: what it is and why it matters

Definition and key concept of game based learning

Game based learning is an instructional approach that uses video games as the primary resource to teach specific concepts, skills or content. Through playful interaction, learners solve problems, make decisions, collaborate and build competencies in a meaningful way.

Gamification vs. game based learning

  • Gamification applies game mechanics—points, rewards, levels—in non-game contexts to raise motivation.
  • Game based learning uses complete games, purpose-built or commercial, to teach content directly.
    In short, gamification modifies the environment; game based learning transforms the learning resource itself.

How video games influence the learning process

Video games stimulate attention, logic and problem-solving through challenge–reward loops. They promote experimentation, autonomy and often teamwork, allowing practice of soft skills such as communication and leadership in realistic scenarios.

Benefits of game based learning

Increased engagement and motivation

The playful nature of games sparks intrinsic interest, leading to higher participation and persistence.

Better knowledge retention

Learning by doing—and playing—anchors concepts in long-term memory through interactive practice.

Development of critical thinking and problem-solving

Many games require planning, decision-making and adaptation, sharpening analytical and strategic abilities.

Personalized pacing for every learner

Games let players progress at their own speed and level, reducing frustration and supporting inclusive learning.

Instant feedback and measurable progress

Scores, achievements and levels provide continuous feedback, helping learners self-correct and stay motivated.

Types of game based learning

Educational games designed for learning

Built specifically for pedagogy and aligned with curricula—e.g., DragonBox for math, LightBot for coding.

Using commercial video games for educational goals

Entertainment titles adapted for class because of their rich mechanics or content—e.g., Civilization for history, Portal for physics.

Learning through simulations and virtual environments

Realistic simulators let learners practise skills with no real-world risk—common in medicine, aviation and corporate training.

How to apply game based learning in education

Classroom strategies for integrating video games

Set clear learning objectives, choose age-appropriate games, blend play with reflection and discussion, and guide students throughout.

Adapting educational content to game mechanics

Teachers can redesign curriculum topics into missions, challenges and rewards to reinforce understanding.

Assessing learning with game based tools

Measure progress inside the game, use rubrics, post-game quizzes or complementary activities to evaluate both knowledge and skills.

Game based learning examples

Minecraft Education Edition: creativity and collaboration

Students build worlds while learning science, history, math or languages, fostering teamwork and problem-solving.

Duolingo: language learning through game dynamics

Levels, rewards and daily challenges turn language acquisition into an addictive, game-like experience.

SimCity for urban planning and management

Learners explore urbanism, resource allocation and environmental impact, sparking debate and analysis.

Kahoot! for gamified review and assessment

Interactive quizzes with leaderboards transform tests into engaging competitions.

Portal: developing logical thinking

This puzzle game strengthens physics concepts and logical reasoning through progressive challenges.

Implementing game based learning in companies

Training and professional development through video games

Organizations use serious games and simulations to build soft skills, leadership, crisis management or cybersecurity competence without real-life risk.

Corporate examples of game based learning

  • PwC employs management simulations to train new hires in conflict resolution.
  • Deloitte integrates game mechanics and video games into its leadership programs.
  • IBM created a serious game to teach sustainable business practices.

Game Strategies provides the technology, design and expertise to bring game based learning to classrooms and workplaces. Explore more at gamestrategies.io or contact us to tailor a solution for your organization.

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