{"id":134599,"date":"2020-11-24T10:27:29","date_gmt":"2020-11-24T09:27:29","guid":{"rendered":"https:\/\/gamestrategies.io\/blog\/les-4-principales-differences-entre-la-gamification-et-les-serious-games-dans-le-learning\/"},"modified":"2024-11-01T17:21:10","modified_gmt":"2024-11-01T16:21:10","slug":"les-4-principales-differences-entre-la-gamification-et-les-serious-games-dans-le-learning","status":"publish","type":"post","link":"https:\/\/gamestrategies.io\/fr\/blog\/les-4-principales-differences-entre-la-gamification-et-les-serious-games-dans-le-learning\/","title":{"rendered":"Les 4 principales diff\u00e9rences entre la gamification et les serious games dans l\u2019e-learning"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">L\u2019e-learning a eu une \u00e9volution fulgurante et les jeux s\u2019utilisent d\u00e9sormais pour engager les apprenants en ligne, les encourager \u00e0 avoir du succ\u00e8s et les aider \u00e0 d\u00e9couvrir leur potentiel maximum. Analysons \u00e0 pr\u00e9sent les diff\u00e9rences qui existent entre l\u2019apprentissage r\u00e9alis\u00e9 gr\u00e2ce \u00e0 la gamification et aux <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\"> (jeux s\u00e9rieux).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">La gamification se compose d\u2019activit\u00e9s et d\u2019\u00e9l\u00e9ments ludiques qui visent \u00e0 encourager les utilisateurs \u00e0 apprendre en ligne et \u00e0 se perfectionner dans n\u2019importe quel domaine. Ils peuvent par exemple terminer un module d\u2019e-learning pour passer au niveau suivant. Ceci permet de mettre en place une comp\u00e9tition amicale et d\u2019apprendre gr\u00e2ce \u00e0 la pratique.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Les <\/span><i><span style=\"font-weight: 400;\">serious games <\/span><\/i><span style=\"font-weight: 400;\">ont des objectifs d\u2019apprentissage sp\u00e9cifiques, ce qui permet donc de s\u2019impliquer davantage. Ils disposent \u00e9galement de contenus didactiques, mais les obstacles \u00e0 surmonter dans le jeu ont tendance \u00e0 \u00eatre plus compliqu\u00e9s que les \u00e9l\u00e9ments offerts par la gamification. Les apprenants peuvent ainsi d\u00e9velopper des comp\u00e9tences plus int\u00e9ressantes gr\u00e2ce aux <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\">. Les jeux sont donc une nouvelle forme d\u2019apprentissage digital.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Mais quelle est la diff\u00e9rence entre ces deux concepts&nbsp;? Nous analyserons quatre \u00e9l\u00e9ments&nbsp;:<\/span><\/p>\n<ol>\n<li>\n<h2><strong> Objectif<\/strong><\/h2>\n<\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">\u00ab&nbsp;La gamification <\/span><i><span style=\"font-weight: 400;\">et les serious games<\/span><\/i><span style=\"font-weight: 400;\"> n\u2019ont pas les m\u00eames objectifs&nbsp;\u00bb, explique Rachael Torres, d\u00e9veloppeuse web chez <a href=\"https:\/\/1day2write.com\" target=\"_blank\" rel=\"noopener\">1day2write<\/a> et <a href=\"https:\/\/writemyx.com\" target=\"_blank\" rel=\"noopener\">WRITEMYX<\/a>. \u00ab&nbsp;La gamification applique des \u00e9l\u00e9ments typiquement ludiques \u00e0 d\u2019autres domaines d\u2019activit\u00e9, comme le marketing ou la formation, afin d\u2019aider \u00e0 augmenter l\u2019engagement des participants. Les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\"> suivent la structure typique d\u2019un jeu et servent \u00e0 s\u2019amuser et \u00e0 apprendre. Par cons\u00e9quent, ils visent \u00e0 d\u00e9velopper des comp\u00e9tences alors que la gamification ne s\u2019int\u00e9resse qu\u2019\u00e0 l\u2019aspect ludique et \u00e0 attirer les utilisateurs.&nbsp;\u00bb<\/span><\/p>\n<ol start=\"2\">\n<li>\n<h2><b> M\u00e9caniques de jeu<\/b><\/h2>\n<\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">La gamification et les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\"> n\u2019utilisent pas les m\u00eames m\u00e9caniques de jeu. La gamification se r\u00e9f\u00e8re aux fonctionnalit\u00e9s typiques de n\u2019importe quel jeu, par exemple terminer les niveaux (car la comp\u00e9tition et la r\u00e9ussite sont des instincts naturels chez la plupart des individus).&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Pour que la gamification fonctionne correctement, vous devrez conna\u00eetre votre public, savoir ce qui les motive et combiner cela avec une bonne m\u00e9canique de jeu. Les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\"> peuvent choisir d\u2019inclure des \u00e9l\u00e9ments de gamification, mais ce n\u2019est pas obligatoire. Il s\u2019agit d\u2019outils d\u2019apprentissage avec des objectifs didactiques sp\u00e9cifiques.&nbsp;<\/span><\/p>\n<ol start=\"3\">\n<li>\n<h2><b> Syst\u00e8me de r\u00e9compenses<\/b><\/h2>\n<\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Avec la gamification, la m\u00e9canique de jeu est associ\u00e9e \u00e0 des activit\u00e9s traditionnelles<\/span> <span style=\"font-weight: 400;\">d\u2019e-learning et des modules. Par exemple, les classements, les points et les badges servent \u00e0 motiver les apprenants.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">En revanche, avec les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\">, m\u00eame s\u2019ils sont en g\u00e9n\u00e9ral amusants et interactifs, ils comportent des objectifs d\u2019apprentissage sp\u00e9cifiques. Ils peuvent \u00eatre utilis\u00e9s de fa\u00e7on ind\u00e9pendante alors que la gamification suit une structure plus ou moins traditionnelle des cours en ligne<\/span><i><span style=\"font-weight: 400;\">.<\/span><\/i><span style=\"font-weight: 400;\"> Par cons\u00e9quent, la premi\u00e8re option peut offrir des r\u00e9compenses plus int\u00e9ressantes m\u00eame si vous ne passez pas aux niveaux suivants.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Int\u00e9ressons-nous maintenant aux apprenants en ligne qui obtiennent des r\u00e9compenses.<\/span><\/p>\n<ol start=\"4\">\n<li>\n<h2><b> Comp\u00e9tition<\/b><\/h2>\n<\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">C\u2019est maintenant au tour de la comp\u00e9tition, aussi bien dans la gamification que dans les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\">. Oscar Preston, \u00e9crivain chez <a href=\"https:\/\/britstudent.com\" target=\"_blank\" rel=\"noopener\">Brit Student <\/a>et <a href=\"https:\/\/nextcoursework.com\" target=\"_blank\" rel=\"noopener\">Next Coursework<\/a> a affirm\u00e9 \u00ab&nbsp;M\u00eame si la comp\u00e9tition amicale pousse les apprenants en ligne \u00e0 se d\u00e9passer et \u00e0 obtenir de meilleurs r\u00e9sultats que leurs coll\u00e8gues, il existe une l\u00e9g\u00e8re diff\u00e9rence entre la comp\u00e9tition en mati\u00e8re de gamification et de <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\">. La gamification permet aux participants de rivaliser entre eux, mais dans les <\/span><i><span style=\"font-weight: 400;\">serious games, <\/span><\/i><span style=\"font-weight: 400;\">la pr\u00e9sence de classements encouragera davantage cette comp\u00e9tition. Par cons\u00e9quent, je pense que les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\"> permettent aux apprenants d\u2019\u00eatre plus comp\u00e9titifs, alors que la gamification offre uniquement une l\u00e9g\u00e8re touche de comp\u00e9titivit\u00e9.&nbsp;\u00bb<\/span><\/p>\n<p><span style=\"font-weight: 400;\">En r\u00e9sum\u00e9, la gamification et les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\"> peuvent offrir divers avantages aux apprenants en ligne. Apr\u00e8s tout, l\u2019apprentissage des utilisateurs d\u00e9pendra de la conception des jeux de formation, de leur motivation et de leur implication avec le sujet. Toutefois, les objectifs et les besoins de l\u2019apprenant peuvent d\u00e9terminer quelle m\u00e9thode choisir&nbsp;: la gamification, les <\/span><i><span style=\"font-weight: 400;\">serious games<\/span><\/i><span style=\"font-weight: 400;\">, ou les deux. Il s\u2019agira \u00e0 coup s\u00fbr d\u2019une merveilleuse exp\u00e9rience innovante.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>L\u2019e-learning a eu une \u00e9volution fulgurante et les jeux s\u2019utilisent d\u00e9sormais pour engager les apprenants en ligne, les encourager \u00e0 avoir du succ\u00e8s et les aider \u00e0 d\u00e9couvrir leur potentiel maximum. Analysons \u00e0 pr\u00e9sent les diff\u00e9rences qui existent entre l\u2019apprentissage r\u00e9alis\u00e9 gr\u00e2ce \u00e0 la gamification et aux serious games (jeux s\u00e9rieux). La gamification se compose [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":128232,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[142],"tags":[],"class_list":["post-134599","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-non-classifiee"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Diff\u00e9rences entre la gamification et le serious game dans l\u2019e-learning<\/title>\n<meta name=\"description\" content=\"D\u00e9couvrez les diff\u00e9rences entre la gamification et les serious games afin de savoir quelle option choisir pour votre formation en entreprise.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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