{"id":133725,"date":"2021-06-30T13:00:12","date_gmt":"2021-06-30T11:00:12","guid":{"rendered":"https:\/\/gamestrategies.io\/blog\/michelin-and-louvain-catholic-university-embrace-game-based-learning-to-digitize-their-corporate-training\/"},"modified":"2024-11-01T17:17:13","modified_gmt":"2024-11-01T16:17:13","slug":"michelin-and-louvain-catholic-university-embrace-game-based-learning-to-digitize-their-corporate-training","status":"publish","type":"post","link":"https:\/\/gamestrategies.io\/en\/blog\/michelin-and-louvain-catholic-university-embrace-game-based-learning-to-digitize-their-corporate-training\/","title":{"rendered":"Michelin and Louvain Catholic University embrace game-based learning to digitize their corporate training"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Gamelearn organized a series of online roundtables in several languages at the end of 2020. In French, we were fortunate enough to have the director of the training programs for managers<\/span> <span style=\"font-weight: 400;\">at Michelin, Julien Pelletier, and the head of technological change management at the Catholic University of Louvain, Thierry de Waha.<\/span><\/p>\n<h2><b>Similar challenges require similar solutions<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">The central theme for the roundtable were the<\/span> <a href=\"https:\/\/www.game-learn.com\/en\/resources\/blog\/trends-in-corporate-training-for-2021\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">challenges of corporate training today<\/span><\/a><span style=\"font-weight: 400;\">. In Michelin&#8217;s case, Julien was clear about the first challenge for his company\u2014to provide training that would make a long-lasting impact. With that in mind, the company has decided to offer training that allows for long-term behavioral change and covers employees all around the world. A second challenge has been to conquer the digital realm and to do so competitively.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">According to Thierry de Waha, The Catholic University of Louvain also has a problem with training dispersed staff members, although not as much as Michelin, as professors, researchers, and administrative staff are mostly in Belgium. Another issue for Louvain Catholic University is the lack of time for staff to dedicate to training and for the university to meet their training goals. Due to this, they are developing learning pathways, such as for managers, which is similar to what Michelin is doing.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Lastly, Thierry explains that at Louvain Catholic University all the training they offer is voluntary, which is another challenge in itself.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In Michelin, where training has always been compulsory, they are now starting to propose the combination of the push and pull approaches<\/span><i><span style=\"font-weight: 400;\">, <\/span><\/i><span style=\"font-weight: 400;\">that is, compulsory and optional training. Once again, a similar challenge to respond to.<\/span><\/p>\n<p><a href=\"https:\/\/corporates.game-learn.com\/en\/\" target=\"_blank\" rel=\"noopener\"><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone size-full wp-image-87490\" src=\"https:\/\/www.game-learn.com\/wp-content\/uploads\/2021\/08\/banner-corporates-en-1.jpeg\" alt=\"\" width=\"780\" height=\"438\" \/><\/a><\/p>\n<h2><b>Getting started with game-based learning<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Michelin started using serious games for corporate training at its headquarters in Spain. The success of a local training project sparked the rest of the company&#8217;s interest and many of their offices ended up embracing it as well. One of the decisive factors in this was the surprising level of involvement they observed in the Spanish employees. <\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\">&#8220;We all know that traditional e-learning is weak in terms of motivation. What interested us about simulators in the form of video games is that the user can become the protagonist and make decisions and evolve in a safe scenario. In addition, you retain what you learn better&#8221;, explains Julien Pelletier.\u00a0<\/span><\/p><\/blockquote>\n<p><span style=\"font-weight: 400;\">Louvain Catholic University had already adopted innovative techniques, such as gamification, in teaching its nearly 32,000 students. That was what led them to take an interest in making similar techniques available to their employees for corporate training.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In search of that innovation for their staff\u2019s training, they first tried creating a serious game of their own, which was a considerable effort. Then, almost by chance, they encountered Gamelearn&#8217;s training video games. They soon started to appreciate their potential to respond to important training needs. <\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\">&#8220;On top of all that, we could cover most of the topics that until then we were only developing in person&#8221;, says Thierry de Waha.\u00a0<\/span><\/p><\/blockquote>\n<p><span style=\"font-weight: 400;\">It was then that Thierry&#8217;s department was able to compare the effectiveness of both methodologies. They confirmed that online<\/span> <span style=\"font-weight: 400;\">courses in the form of video games increased knowledge retention more than face-to-face training. The challenge, in their case, was maintaining socialization in a virtual environment. The online<\/span> <span style=\"font-weight: 400;\">platform has played a vital role in this regard, as it\u2019s made communication and interaction with users easier, both automatically and manually.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In line with this idea, Julien confirms what influences the success of social learning\u2014access to serious games<\/span> <span style=\"font-weight: 400;\">in classes or groups, so that learners can take advantage of the competition element of gamification, such as rankings, without the need for a multiplayer game.<\/span><\/p>\n<h2><b>Digitization\u2014a helping hand\u00a0<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Because of the distancing and confinement measures taken throughout 2020 due to the global pandemic, it\u2019s clear that e-learning platforms<\/span> <span style=\"font-weight: 400;\">have functioned as lifeguards to keep corporate training afloat in organizations.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Michelin and Louvain Catholic University have been no different in this regard, and both turned to digitization to adapt to the &#8220;new normal&#8221;, providing the expected support to their respective employees. In each case, Gamelearn&#8217;s training video games have enabled them to address this demand for virtual training as quickly as they intended, and their experience adds a new endorsement for video game-based training within organizations.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you also want to see how game-based learning can help<\/span> <span style=\"font-weight: 400;\">your corporate training, <a href=\"https:\/\/www2.gamelearn.net\/contacto\/en\" target=\"_blank\" rel=\"noopener\">contact us<\/a>. We\u2019ll tell you just how easy it is to access the Gamelearn platform and its complete catalog of serious games<\/span><i><span style=\"font-weight: 400;\">.\u00a0<\/span><\/i><span style=\"font-weight: 400;\">And if you\u2019re interested in the online roundtable recording<\/span> <span style=\"font-weight: 400;\">in French, you can watch it <\/span><a href=\"https:\/\/youtu.be\/zg9zDhLFQzE\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><iframe title=\"Table Ronde: Le game-based learning et les d\u00e9fis d\u00e0ujourd&#039;hui\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/zg9zDhLFQzE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamelearn organized a series of online roundtables in several languages at the end of 2020. In French, we were fortunate enough to have the director of the training programs for managers at Michelin, Julien Pelletier, and the head of technological change management at the Catholic University of Louvain, Thierry de Waha. Similar challenges require similar [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":128276,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[157],"tags":[],"class_list":["post-133725","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Michelin and the Catholic University of Louvain on game-based learning<\/title>\n<meta name=\"description\" content=\"Both organizations have used training video games to meet the challenges of corporate training. 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