{"id":133724,"date":"2021-06-23T11:52:27","date_gmt":"2021-06-23T09:52:27","guid":{"rendered":"https:\/\/gamestrategies.io\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/"},"modified":"2024-11-01T17:17:13","modified_gmt":"2024-11-01T16:17:13","slug":"expectations-vs-reality-the-corporate-training-your-clients-want-in-2021","status":"publish","type":"post","link":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/","title":{"rendered":"Expectations vs. Reality: The Corporate Training your Clients Want in 2021"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">2020 has been a year of dramatic changes brought on by the Covid-19 pandemic. Remote work has suddenly become the new standard and companies have had to scramble to get all their processes online. With everybody working from home, HR and L&amp;D professionals have turned to e-learning to get their corporate training digitized and online, but are they doing it right? Do all these courses and webinars really work? Or could we take it a step further?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With this in mind, Gamelearn launched <\/span><a href=\"https:\/\/www2.game-learn.com\/2021\/report\/en?utm_source=google&amp;utm_medium=organic&amp;utm_campaign=2021--Anual--Contenido--EN--Report--organic.search.engines&amp;utm_content=ct-text\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">a survey<\/span><\/a><span style=\"font-weight: 400;\"> in which more than 1,500 HR professionals and employees across the US and Europe participated. We gained invaluable insights into the kinds of e-learning solutions companies are offering their employees, comparing those findings with the kind of training employees actually want.\u00a0<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">The online corporate training we want vs. what we get<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">With the data gathered from our survey, we can see most companies\u2019 online training is currently limited to traditional formats. The <\/span><a href=\"https:\/\/www2.game-learn.com\/2021\/report\/en?utm_source=google&amp;utm_medium=organic&amp;utm_campaign=2021--Anual--Contenido--EN--Report--organic.search.engines&amp;utm_content=ct-text\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">majority of HR professionals<\/span><\/a><span style=\"font-weight: 400;\"> said they have used text documents (71%) and videos (62%) in their online training, as well as tests (48%) and presentations (47%). These kinds of formats lack the type of interaction employees claimed they wanted to receive in their corporate training courses last year.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Employees\u2019 most popular choices for online learning were virtual reality (48%), augmented reality (46%), and video games (45%). These formats rely on state-of-the-art technology to generate high levels of engagement, a stark contrast to the traditional texts, videos, and presentations that Human Resources departments are currently providing.<\/span><\/p>\n<p><a href=\"https:\/\/www2.game-learn.com\/2021\/report\/en?utm_source=google&amp;utm_medium=organic&amp;utm_campaign=2021--Anual--Contenido--EN--Report--organic.search.engines&amp;utm_content=ct-text\" target=\"_blank\" rel=\"noopener\"><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone size-medium wp-image-87046\" src=\"https:\/\/www.game-learn.com\/wp-content\/uploads\/2021\/08\/Generico-1-EN.png\" alt=\"Contradictions of Corporate training 2021\" width=\"798\" height=\"480\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400;\">As the evidence reveals, the e-learning formats HR professionals have been using (either created in-house or acquired through external providers) are not in line with employee expectations, nor are they most conducive to learning.\u00a0 In fact, they\u2019re the exact opposite. The top three training course formats desired by employees were the least used methods implemented by HR professionals in 2020. It\u2019s worth mentioning, however, that HR professionals in organizations also wanted to use the same innovative formats as employees, but found that a lack of resources, technical knowledge, and limited options on offer from external suppliers, made it impossible for them to provide it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This disconnect between what employees want and what they are receiving can lead to a lack of engagement and motivation, which negatively impacts performance and, ultimately, the business\u2019s bottom line. Employee training that isn\u2019t engaging is just as bad as having no training at all. It doesn\u2019t matter how useful the information is. If the format used to transmit that information isn\u2019t captivating and practical, there\u2019s no use in teaching it. Why? Because employees won\u2019t be paying attention.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It\u2019s clear that the status quo of corporate training isn\u2019t aligned with how employees best learn skills. With everything being redefined by the \u201cnew normal\u201d, there\u2019s no better time than the present to revamp corporate training strategies. So why not provide your clients with the solution everyone wants but organizations just don\u2019t have the know-how to produce? Let&#8217;s take a closer look at the online learning formats employees actually want.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Can we give our clients what their employees really want?<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Virtual reality (VR) and augmented reality (AR), may sound a bit futuristic to some, but the future is already here. These technologies have been used in a variety of industries for some years to train employees. There are many potential benefits to using VR (or AR) in corporate training, as it allows employees to learn through practical experience and get personalized feedback, which can increase engagement and knowledge retention.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">However, the cost of acquiring and implementing VR and AR technology is quite high. These technologies require significant investment and certain infrastructure to guarantee successful adoption across an organization. Moreover, they are difficult to scale, given you need to buy hardware for each employee. Is there a better solution that\u2019s more scalable and fits within budget requirements? Two words: video games. And this happens to be in line with <\/span><a href=\"https:\/\/www2.game-learn.com\/2021\/report\/en?utm_source=google&amp;utm_medium=organic&amp;utm_campaign=2021--Anual--Contenido--EN--Report--organic.search.engines&amp;utm_content=ct-text\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">what employees want<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><a href=\"https:\/\/experts.game-learn.com\/en\/pricing\/\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" class=\"alignnone size-full wp-image-83496\" src=\"https:\/\/www.game-learn.com\/wp-content\/uploads\/2021\/08\/banner-experts-en-1.jpg\" alt=\"Banner experts en 1\" width=\"780\" height=\"438\" \/><\/a><\/p>\n<h2><span style=\"font-weight: 400;\">A solution for everyone<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Why did employees claim to want video games for corporate training? Because they want to be engaged when learning skills. What they really need is a new methodology, and this is where game-based learning comes into play. Game-based learning provides quality content that\u2019s applicable to the job, in a fun format. It uses elements of gamification such as rankings and competition to keep employees engaged.\u00a0 Additionally, it employs experiential learning and simulations, which enable employees to learn by doing, all while remaining in a safe environment.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In essence, the video games employees want are the way to put the theory of game-based learning into practice. The video game is the final product\u2014and a surefire way for professionals to meet the needs of the organization and the expectations of employees.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">While you can get similar results with VR and AR, as mentioned above, they simply aren\u2019t practical at the moment. Video games are the best of both worlds. They provide the same benefits VR and AR do\u2014engagement, practicality, and retention, but at a fraction of the cost.\u00a0 They\u2019re scalable, budget-friendly, and provide measurable results.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Game-based learning is, according to experts, the most effective learning technology of the 21st century. So, <\/span><a href=\"https:\/\/experts.game-learn.com\/en\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">what are you waiting for<\/span><\/a><span style=\"font-weight: 400;\">? Take your corporate training to the next level and give your clients what they, and their employees, really want. The results speak for themselves.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>2020 has been a year of dramatic changes brought on by the Covid-19 pandemic. Remote work has suddenly become the new standard and companies have had to scramble to get all their processes online. With everybody working from home, HR and L&amp;D professionals have turned to e-learning to get their corporate training digitized and online, [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":128367,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[157],"tags":[],"class_list":["post-133724","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Corporate Training your Clients Really Want in 2021<\/title>\n<meta name=\"description\" content=\"2020 was a year of dramatic changes. L&amp;D professionals have turned to e-learning in their corporate training, but are they doing it right?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Corporate Training your Clients Really Want in 2021\" \/>\n<meta property=\"og:description\" content=\"2020 was a year of dramatic changes. L&amp;D professionals have turned to e-learning in their corporate training, but are they doing it right?\" \/>\n<meta property=\"og:url\" content=\"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/\" \/>\n<meta property=\"og:site_name\" content=\"Game Strategies\" \/>\n<meta property=\"article:published_time\" content=\"2021-06-23T09:52:27+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-01T16:17:13+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/gamestrategies.io\/wp-content\/uploads\/2024\/09\/pexels-rebrand-cities-1367276-scaled-1.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1707\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Gamelearn Team\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Gamelearn Team\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Corporate Training your Clients Really Want in 2021","description":"2020 was a year of dramatic changes. L&D professionals have turned to e-learning in their corporate training, but are they doing it right?","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/","og_locale":"en_US","og_type":"article","og_title":"The Corporate Training your Clients Really Want in 2021","og_description":"2020 was a year of dramatic changes. L&D professionals have turned to e-learning in their corporate training, but are they doing it right?","og_url":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/","og_site_name":"Game Strategies","article_published_time":"2021-06-23T09:52:27+00:00","article_modified_time":"2024-11-01T16:17:13+00:00","og_image":[{"width":2560,"height":1707,"url":"https:\/\/gamestrategies.io\/wp-content\/uploads\/2024\/09\/pexels-rebrand-cities-1367276-scaled-1.jpeg","type":"image\/jpeg"}],"author":"Gamelearn Team","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Gamelearn Team","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/","url":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/","name":"The Corporate Training your Clients Really Want in 2021","isPartOf":{"@id":"https:\/\/gamestrategies.io\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/#primaryimage"},"image":{"@id":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/#primaryimage"},"thumbnailUrl":"https:\/\/gamestrategies.io\/wp-content\/uploads\/2024\/09\/pexels-rebrand-cities-1367276-scaled-1.jpeg","datePublished":"2021-06-23T09:52:27+00:00","dateModified":"2024-11-01T16:17:13+00:00","author":{"@id":"https:\/\/gamestrategies.io\/en\/#\/schema\/person\/ba8bb23a0fcb9db323e5491ea255ae7a"},"description":"2020 was a year of dramatic changes. L&D professionals have turned to e-learning in their corporate training, but are they doing it right?","breadcrumb":{"@id":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/#primaryimage","url":"https:\/\/gamestrategies.io\/wp-content\/uploads\/2024\/09\/pexels-rebrand-cities-1367276-scaled-1.jpeg","contentUrl":"https:\/\/gamestrategies.io\/wp-content\/uploads\/2024\/09\/pexels-rebrand-cities-1367276-scaled-1.jpeg","width":2560,"height":1707},{"@type":"BreadcrumbList","@id":"https:\/\/gamestrategies.io\/en\/blog\/expectations-vs-reality-the-corporate-training-your-clients-want-in-2021\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Inicio","item":"https:\/\/gamestrategies.io\/en\/"},{"@type":"ListItem","position":2,"name":"Uncategorized","item":"https:\/\/gamestrategies.io\/en\/blog\/category\/uncategorized\/"},{"@type":"ListItem","position":3,"name":"Expectations vs. Reality: The Corporate Training your Clients Want in 2021"}]},{"@type":"WebSite","@id":"https:\/\/gamestrategies.io\/en\/#website","url":"https:\/\/gamestrategies.io\/en\/","name":"Game Strategies","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/gamestrategies.io\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/gamestrategies.io\/en\/#\/schema\/person\/ba8bb23a0fcb9db323e5491ea255ae7a","name":"Gamelearn Team","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/gamestrategies.io\/en\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/e5fc7a4184272ac538ad3a7175396848de55d3c6c165113c5acded63cd953840?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/e5fc7a4184272ac538ad3a7175396848de55d3c6c165113c5acded63cd953840?s=96&d=mm&r=g","caption":"Gamelearn Team"},"url":"https:\/\/gamestrategies.io\/en\/blog\/author\/gamelearn\/"}]}},"_links":{"self":[{"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/posts\/133724","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/comments?post=133724"}],"version-history":[{"count":0,"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/posts\/133724\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/media\/128367"}],"wp:attachment":[{"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/media?parent=133724"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/categories?post=133724"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamestrategies.io\/en\/wp-json\/wp\/v2\/tags?post=133724"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}