{"id":132920,"date":"2016-09-13T13:49:48","date_gmt":"2016-09-13T11:49:48","guid":{"rendered":"https:\/\/gamestrategies.io\/blog\/growth-gamification-digital-learning-games-education\/"},"modified":"2024-11-01T17:16:08","modified_gmt":"2024-11-01T16:16:08","slug":"growth-gamification-digital-learning-games-education","status":"publish","type":"post","link":"https:\/\/gamestrategies.io\/en\/blog\/growth-gamification-digital-learning-games-education\/","title":{"rendered":"The \tUnstoppable Growth of Gamification and Digital Learning Games in Education"},"content":{"rendered":"<p><strong>Gamification in education<\/strong> has always been present with the goal of boosting motivation and making learning a fun and effective process. In recent years, gamification has moved to <strong>digital learning<\/strong>: from 2010 to 2015, the development of a new way of learning has increased exponentially.<\/p>\n<h2>Growing use of audiovisual content<\/h2>\n<p>According to a <strong>study by <em>Project Tomorrow<\/em> for Speak Up<\/strong>, something has changed in education in recent years. For example, in 2010, 47% of teachers claimed to <strong>use online videos in their lessons<\/strong>, a figure that rises to 68% in 2015.<\/p>\n<p>To Julie Evans, CEO of Project Tomorrow, this increase is largely due to the increased use of <strong>audiovisual and interactive tools<\/strong>. &#8220;The sudden rise of academic interest by teachers in the use of videogames and game-based learning could mean a new awakening in digital learning,&#8221; says Evans.<\/p>\n<h2>Advantages of multi-device<\/h2>\n<p>Among the many benefits of new learning methods, students stress one advantage: its <strong>multi-device nature<\/strong>. New technologies make it possible for learning to take place anytime and anywhere.<\/p>\n<p>&#8220;Mobile devices with Internet connectivity create educational opportunities for students anytime and anywhere&#8221;, says Angela Baker, head of Qualcomm Wireless Reach, an initiative that brings wireless technology to communities around the world.<\/p>\n<blockquote><p>You may also like: <strong><a title=\"Top 10 Groundbreaking Gamification Examples\" href=\"https:\/\/www.game-learn.com\/en\/resources\/blog\/top-10-gamification-examples\/\" target=\"_blank\" rel=\"noopener\">Top 10 Groundbreaking Gamification Examples<\/a><\/strong><\/p><\/blockquote>\n<h2>The way towards the consolidation of gamification in education<\/h2>\n<p>Despite the undeniable rise of gamification in education, many educators and experts emphasize the long way to go to get teachers <strong>to change their teaching methods<\/strong>. In fact, to implement game-based learning remains a challenge in many schools.<\/p>\n<p>The good news is that studies like the one mentioned above tell of the increasing number of teachers who want the game to be a standard tool in their work. Experts agree that the key to finding the best games to learn is to consider those who teach students in <strong>innovative ways<\/strong>, rather than those which simply repeat traditional exercises in a digital environment. In fact, <a title=\"serious games are more Effective than elearning\" href=\"https:\/\/www.game-learn.com\/en\/resources\/blog\/why-serious-games-more-effective-elearning\/\" target=\"_blank\" rel=\"noopener\">serious games are more Effective than elearning<\/a>.<\/p>\n<p>The real challenge, in the light of the survey by Project Tomorrow, is to increase the number of teachers willing to <strong>modify pedagogical practices<\/strong>. And that is the challenge because 38% of workers in educational centers state they have no plans to implement gamification in education.<\/p>\n<blockquote><p>You may be interested: <strong><a title=\"Gamification in business as an antidote for lack of motivation\" href=\"https:\/\/www.game-learn.com\/en\/resources\/blog\/gamification-in-business-as-an-antidote-for-lack-of-motivation\/\" target=\"_blank\" rel=\"noopener\">Gamification in business as an antidote for lack of motivation<\/a><\/strong><\/p><\/blockquote>\n<h2>The game: a powerful learning tool<\/h2>\n<p>Games, however, are a great asset when it comes to <strong>providing students with multiple ways of learning<\/strong>. According to the study by Traci Sitzmann, the game becomes the most powerful teaching tool:<\/p>\n<ul>\n<li><strong>It engages<\/strong>: it improves retention of learned content by a 90%, thanks to the adventure aspect, which turns learning into an entertaining and appealing activity for the student.<\/li>\n<li><strong>It generates trust:<\/strong> because it is a videogame, the user can relax and their self-confidence improves by a 20% compared to other learning methods.<\/li>\n<li><strong>It improves performance<\/strong>: game dynamics motivate the student, increasing their performance and improving skill development by a 20%.<\/li>\n<li><strong>It is based on practice<\/strong>: the student learns thanks to experiential learning.<\/li>\n<\/ul>\n<blockquote><p><strong><a title=\"Game-Based Learning: from A to Z\" href=\"https:\/\/www.game-learn.com\/en\/resources\/blog\/game-based-learning-from-a-to-z\/\" target=\"_blank\" rel=\"noopener\">Game-Based Learning: from A to Z<\/a><\/strong><\/p><\/blockquote>\n<p>As a consequence of all this, students learn more and better, turning gamification in education into a rising trend.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamification in education has always been present with the goal of boosting motivation and making learning a fun and effective process. In recent years, gamification has moved to digital learning: from 2010 to 2015, the development of a new way of learning has increased exponentially. Growing use of audiovisual content According to a study by [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":132921,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[157],"tags":[388],"class_list":["post-132920","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-gamification-serious-games-conferences"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Unstoppable Growth of Gamification in Education<\/title>\n<meta name=\"description\" content=\"Gamification in education has always been present with the goal of boosting motivation. 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